![]() Sword tips connect with torsos and send fighters tumbling arseways. ![]() Soldiers' desperately flailing legs clamber believably over piles of ragdoll corpses. Swarms of projectiles trace elegant arcs across the battlefield, landing with a satisfying thud in wooden shields where they wobble with perfect accuracy. "Slow fights down by holding the left mouse button and you can really savour the technical detail – and begin to appreciate why armies of more than a few hundred units can make a dusty GPU start to wheeze. Steve Hogarty looked at TABS twice during early access, once in 2019 then again in 2020. Or you can just watch a big stupid fight, as big and as stupid as your computer can handle. It's undoubtedly silly, but strategy can be quite important. ![]() Or you can take to the battlefield yourself in control of a unit. The way it goes: you see an enemy army, you build an army by picking units that might counter them, you lay out your forces, then you watch the battle unfold as the AI and ragdoll physics take over. After a few years in early access, TABS has finally hit version 1.0, and has added multiplayer too. It gets a touch silly, between the ragdoll physics and a roster of units which includes vikings, cavemen, Roman legionaries, pirates, wooly mammoths, tanks, dragons, skeletons, and angels. That's Totally Accurate Battle Simulator, the game about building armies and just seeing what happens. Directing armies in battles can be such a chore-'go here,' 'kill that', 'retreat there'-when sometimes I just want to see a big daft rumble.
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